✦ Interactive · your assumptions, live math
Est. monthly revenue
Est. annual run-rate

Simple arithmetic on your inputs — a framing tool, not a forecast. Real revenue depends on retention, funnel and market.

The four models, and the products they fit

Subscription — recurring value, recurring revenue

The default for products people use repeatedly: tools, content, communities, anything with ongoing utility. Predictable revenue compounds with retention, which is why investors love it — but it demands that the product keeps earning its place every month. Design the paywall around your core loop (the thing we help you find in idea validation), and expect the real work to be reducing churn, not acquiring trials.

Freemium + in-app purchases — free to start, paid to go deeper

A free core removes friction; upgrades monetize your most engaged users. Works when there's a natural "more" to sell — features, capacity, content, cosmetics. The craft is in the split: too generous and nobody pays, too stingy and nobody stays.

Advertising — attention at scale

Revenue ≈ impressions × eCPM, which makes the math honest: without a large, frequently-active audience, ads earn pocket change. They fit broad consumer apps with daily habits, and they tax UX — every ad is a small toll on retention. Most B2B and niche apps should skip ads entirely.

Commission / transaction fees — a cut of the value you enable

The marketplace model: you take a percentage of transactions you facilitate — rides, bookings, orders, gigs. Revenue scales with GMV rather than user count, and monetization aligns with the value you create. The prerequisite is liquidity: enough supply and demand meeting in your app (our ride-hailing and retail work lives here).

Don't forget the store cut: Apple and Google take a commission on in-app digital purchases and subscriptions — historically 30%, 15% for most small businesses under their small-business programs — while physical goods and many service transactions billed outside IAP are exempt. Model it in before you set prices; the explorer above has a toggle for it.

How to choose (and how not to)

  • Follow the usage shape. Daily habit + broad audience → ads can work. Recurring depth for a niche → subscription. Transactions between parties → commission. Engagement peaks → IAP.
  • One model first. Hybrids (freemium + subscription tier) are common at scale, but an MVP should prove one revenue motion cleanly before layering.
  • Price from value, not cost. Your build cost (get it from the calculator) tells you your runway math — not what users will pay. That comes from the alternatives your users compare you against.
  • Design it in, don't bolt it on. Paywall placement, upgrade moments and billing plumbing (StoreKit / Play Billing / Stripe) are product architecture — retrofitting them is expensive.

Frequently asked questions

What are the main app monetization models in 2026?

Four cover most apps: subscription, freemium with in-app purchases, advertising, and commission/transaction fees. Many successful apps combine two once the first motion is proven.

Which monetization model earns the most?

It depends on usage shape, not the model itself. Subscriptions win on recurring value and retention; ads only work at large engaged scale; commissions scale with transaction volume; IAP suits strong engagement peaks. Run your own numbers in the explorer above.

What cut do Apple and Google take?

A commission on in-app digital purchases and subscriptions — historically 30%, 15% for most small businesses under their small-business programs and for long-running subscriptions, with regulation opening alternative billing in some regions. Physical goods and many services billed outside IAP are exempt.

When should an app use ads versus subscriptions?

Ads need scale — revenue is impressions × eCPM. A modest but engaged audience earning recurring value monetizes far better with a subscription. Ads fit broad high-frequency consumer apps; subscriptions fit depth and retention.

Can you help design my app's monetization?

Yes — paywall placement, tier design, store billing and the analytics to measure it are product architecture. Book a free call and bring your explorer numbers.